Starfield arrived with the promise of being one of the greatest space RPGs ever made. With Bethesda’s reputation behind it, expectations were sky-high. But after its release, opinions on the game were clearly divided.
While some players praise the game’s scale, the freedom to explore, and the world it has built, others point out that the experience wasn’t as innovative as expected. Issues such as slow pacing, repetition, and the lack of consequences for certain decisions have become frequent topics of discussion.
This raises an important question: is the problem with the game itself, or with the expectations surrounding it?
Did Starfield really fail to deliver something revolutionary…
Or did the players come up with an idea that was impossible to achieve?
The debate continues—and it’s far from over.